remove 3d driver support for now, so MSM framebuffer works
Created by: lawl
Some more work to be done here, calibration and setting the mode, but with this kernel config change that's doable. My display is pretty broken so I leave that to the main hammerhead guys.
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I'm trying this build now, never throught removing build options would fix this...
By Martijn Braam on 2017-06-05T20:30:30
Edited by Ghost UserThis works on my hammerhead, but it has the same color mode bug as the mako (red screen).
@ollieparanoid Is this enough to merge hammerhead into mainline pmos?
By Martijn Braam on 2017-06-05T21:23:32
Created by: lawl
To add, there is currently a bug where if you execute
cat /sys/class/graphics/fb0/modes > /sys/class/graphics/fb0/mode
exactly one frame is drawn, and the screen isn't updated otherwise.@MartijnBraam found out that
while [ ! ]; do cat /sys/class/graphics/fb0/modes > /sys/class/graphics/fb0/mode; done
does achieve a stable 60fps, but that's probably not what we want to ship :PBy * postmarketOS Bot on 2017-06-06T00:01:03
Since this is merged, this wiki entry could be updated, yeah? https://wiki.postmarketos.org/wiki/Google_Nexus_5_(lg-hammerhead)
By ShalokShalom on 2018-01-03T08:24:04
Created by: ollieparanoid
Ah I see what you mean now, the "ugly hacks" text links to this issue. Well, the hack is this PR, and it's used, so as I see it the link still makes sense. There has been some good progress on mainlining the hammerhead though, which wouldn't need such hacks anymore and would use the open freedreno video driver.
By * postmarketOS Bot on 2018-01-03T17:55:50